VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-06-12 07:36 am
Event: In Pursuit of Knowledge
The day after the Voidtrecker speaks to the voidtreckers they arrive at the voidhub.
"Approaching Voidbase now. Prepare for docking."
There is no shaking, not leaving the void: instead those who risk looking out of the windows will see a large structure ahead of them. The void turns to metal around them as they enter the structure, and for a moment, there is nothing outside the train but darkness.
"Welcome Voidtreckers." A voice speaks over the ICPs. Not the voice of the train, this is a male voice, sentient. "The filtration process takes a few moments, so please be patient. Meanwhile, I am sending some information about our void base over to your SCA's."
They will receive a small pamphlet on their SCA's explaining about the void base, that it was set up as a research base and has been expanded to provide living quarters for some of those rescued from system #78961112094711. It explains that they had made the decision to invite the voidtreckers there to further unravel the mystery surrounding them. They would be quartered in ministry sleeping areas, and have free access to the ministry part of the base. Anyone who wished to visit the citizens of system #78961112094711 could do with good reason.
It's not too long before the filtration process is completed, and the doors of the Voidtrecker Express open. They are greeted by a group of ministry workers. Among which are Lia Nine, Ten Nank, and Anan- who isn't strictly a void ministry worker, but is there to greet them nonetheless.
22-29 RABBIT ~ VOIDBASE INFO ~ OOC INFO ~ NETWORK
SCA EXPERIMENTS ~ COMBAT TRAINING ~ REACHING OUT ~ ARCHIVE RESEARCH
1. MULTIMEDIA. There are a few types of lounging rooms, chairs and cushions, tables for sitting at. Slim televisions sitting on walls, a few tables - that can be lowered or raised - joined with screens that can be more privately watched. Shows and movies are available in some rooms, gaming equipment in others. There is also a more quiet room for lounging in, with access to e-books and screen readers for them, audio options also available.
Relax, or get into a multiplayer game -- games that break friendships are available in the void.
2. FITNESS AND SWIM. For those looking for more activity in their 'rest', there's the fitness gym and swimming pool. In separate rooms but nearby, the fitness gym is larger than the train's gym, and more well-equipped. Muscle training, speed; there will be a Ministry worker to show how to use the variety of equipment, so that nobody has an accident.
The same will be for the swimming pool, with a shallow and deep end. Balls, floating pads and more can be grabbed. It's a swimming pool - what's not to love?
3. TRAINING. Beside the pool and fitness gym is the combat gym, where they will find small groups already exercising in a variety of fighting styles. Voidtreckers will be left alone to train if they wish, but any who take interest in partners will be allowed to join in with the ministry training. Magic, energy, weaponry; some of them use special batons, Ministry-issued, and the Ministry workers will show how to use them. If a Voidtrecker becomes well-trained in how to use one by the end of their stay, they can be given one to use on void missions.
The Ministry fighters will also introduce them to a special training tool, the hard- and holographic courses and 'dummies'. Quite a few fighting styles can be set to a holographic opponent, or even one made to mimic a voidtrecker after fighting them - they're surprisingly quick to adapt. The hard-light partner can listen and read sign-language, and will change on command. Want them to move faster, focus on attack, dodging? Now they will.
4. GREEN THUMBS, OPEN AIR. The last room in the relaxation area is a curious one, reading simply 'GARDENS AND SIMULATION' on its front. Opening it will lead to a simple and long corridor, five more doors on each side. Four devoted to gardening, labelled Hydroponics, Hot Houses, Ice Houses, and Land. Entering, each space will be larger than should be possible. But it is, with each an indoor type growing space except for land, which mimics a farming field. There's a sky above, a wind in the air; sometimes, it might be raining when you enter.
It might be a shocking experience for some, the first time round.
The last six rooms simulation rooms are less specific, but with plenty more options. Rooms of prayers, beaches, cities, open valleys; with some time spent learning the menu, people can recreate a realistic area. The rooms can be set to private, but some people may leave the spaces they've created - on purpose, at random, or on accident - free for others to wander into. Sharing is caring, and there's only six of these rooms, you know.
1. SCA EXPERIMENTS. For those who wish to help out with the SCA and health experiments- be that through taking part in experiments or helping conduct them- they will be shown to the labs. There are a few different labs, doing different things.
The scientists are generally friendly, if very no nonsense. They will answer questions and explain their research, and are open to listening to new ideas and theories. All ideas are on the table. This situation is unprecedented, there are no easy answers.
They will put any voidtreckers to work who wish to help- be it washing beakers or recording data. They will teach as they go- as long as someone is willing to listen and learn, it won't matter if they have no experience in science.
2. REACHING OUT TO THE VOID. At the top of the void base is an area with a clear domed roof, allowing in the light of the void. Here voidtreckers can attempt to reach out, to strengthen their connection with the train and through it try and find those that have left the train.
It's a slow learning curve. Their first few hours of attempts will be meditation that goes no where. but eventually most should be able to tap into their connection with the train and the other passengers.
Reaching out further is harder, often feeling as if they are falling through the void. It's exhausting, not quite so much as anchoring, but similar. It's easy to get lost in the void, though the room has ministry workers who are highly trained and will be able to help anyone who needs it.
They do say it might be easier to go in pairs, to meditate together and help guide each other, using each others tethers as a touch point. Anything is worth a try.
3. ARCHIVES. For those who prefer old-fashioned research, there is plenty to sink their teeth into here. Books, articles, message boards. Everything needs cross-referenced and checked and verified. What is a rumour? What is true?
It's a buzz of activity at all hours, though there are quieter areas for those who need silence to concentrate. For those less skilled at research, there are always notes to copy up neat.
"Approaching Voidbase now. Prepare for docking."
There is no shaking, not leaving the void: instead those who risk looking out of the windows will see a large structure ahead of them. The void turns to metal around them as they enter the structure, and for a moment, there is nothing outside the train but darkness.
"Welcome Voidtreckers." A voice speaks over the ICPs. Not the voice of the train, this is a male voice, sentient. "The filtration process takes a few moments, so please be patient. Meanwhile, I am sending some information about our void base over to your SCA's."
They will receive a small pamphlet on their SCA's explaining about the void base, that it was set up as a research base and has been expanded to provide living quarters for some of those rescued from system #78961112094711. It explains that they had made the decision to invite the voidtreckers there to further unravel the mystery surrounding them. They would be quartered in ministry sleeping areas, and have free access to the ministry part of the base. Anyone who wished to visit the citizens of system #78961112094711 could do with good reason.
It's not too long before the filtration process is completed, and the doors of the Voidtrecker Express open. They are greeted by a group of ministry workers. Among which are Lia Nine, Ten Nank, and Anan- who isn't strictly a void ministry worker, but is there to greet them nonetheless.
IN PURSUIT OF KNOWLEDGE
22-29 RABBIT ~ VOIDBASE INFO ~ OOC INFO ~ NETWORK
SCA EXPERIMENTS ~ COMBAT TRAINING ~ REACHING OUT ~ ARCHIVE RESEARCH
SETTLING IN
They are shown to their sleeping quarters first. They are in small suites, which match their room assignments on the train. They will be given time to unpack and rest, and told that their SCA's have been programmed to allow them access to the general ministry parts of the base.
Their time here is their own, And though the ministry hopes that they will help out with the various experiments and research programs they have going on, they do not need to. If they wish to take the time to rest and enjoy the amenities, they can.
1. MULTIMEDIA. There are a few types of lounging rooms, chairs and cushions, tables for sitting at. Slim televisions sitting on walls, a few tables - that can be lowered or raised - joined with screens that can be more privately watched. Shows and movies are available in some rooms, gaming equipment in others. There is also a more quiet room for lounging in, with access to e-books and screen readers for them, audio options also available. Relax, or get into a multiplayer game -- games that break friendships are available in the void.
2. FITNESS AND SWIM. For those looking for more activity in their 'rest', there's the fitness gym and swimming pool. In separate rooms but nearby, the fitness gym is larger than the train's gym, and more well-equipped. Muscle training, speed; there will be a Ministry worker to show how to use the variety of equipment, so that nobody has an accident.
The same will be for the swimming pool, with a shallow and deep end. Balls, floating pads and more can be grabbed. It's a swimming pool - what's not to love?
3. TRAINING. Beside the pool and fitness gym is the combat gym, where they will find small groups already exercising in a variety of fighting styles. Voidtreckers will be left alone to train if they wish, but any who take interest in partners will be allowed to join in with the ministry training. Magic, energy, weaponry; some of them use special batons, Ministry-issued, and the Ministry workers will show how to use them. If a Voidtrecker becomes well-trained in how to use one by the end of their stay, they can be given one to use on void missions. The Ministry fighters will also introduce them to a special training tool, the hard- and holographic courses and 'dummies'. Quite a few fighting styles can be set to a holographic opponent, or even one made to mimic a voidtrecker after fighting them - they're surprisingly quick to adapt. The hard-light partner can listen and read sign-language, and will change on command. Want them to move faster, focus on attack, dodging? Now they will.
4. GREEN THUMBS, OPEN AIR. The last room in the relaxation area is a curious one, reading simply 'GARDENS AND SIMULATION' on its front. Opening it will lead to a simple and long corridor, five more doors on each side. Four devoted to gardening, labelled Hydroponics, Hot Houses, Ice Houses, and Land. Entering, each space will be larger than should be possible. But it is, with each an indoor type growing space except for land, which mimics a farming field. There's a sky above, a wind in the air; sometimes, it might be raining when you enter.
It might be a shocking experience for some, the first time round.
The last six rooms simulation rooms are less specific, but with plenty more options. Rooms of prayers, beaches, cities, open valleys; with some time spent learning the menu, people can recreate a realistic area. The rooms can be set to private, but some people may leave the spaces they've created - on purpose, at random, or on accident - free for others to wander into. Sharing is caring, and there's only six of these rooms, you know.
TESTING AND EXPERIMENTING
Anyone who wishes to take part in the experiments will be given their options, and led to the appropriate rooms. Health checks, tether scans, combat training; each one is voluntarily, and Voidtreckers will be be granted their results.
There is much to discover, as well to ensure the health and safety of the Voidtreckers. And what can they learn about the Voidtrecker Express, the lost tethers, and the anomaly known as the World Eaters? Time may finally tell...
1. SCA EXPERIMENTS. For those who wish to help out with the SCA and health experiments- be that through taking part in experiments or helping conduct them- they will be shown to the labs. There are a few different labs, doing different things.The scientists are generally friendly, if very no nonsense. They will answer questions and explain their research, and are open to listening to new ideas and theories. All ideas are on the table. This situation is unprecedented, there are no easy answers.
They will put any voidtreckers to work who wish to help- be it washing beakers or recording data. They will teach as they go- as long as someone is willing to listen and learn, it won't matter if they have no experience in science.
2. REACHING OUT TO THE VOID. At the top of the void base is an area with a clear domed roof, allowing in the light of the void. Here voidtreckers can attempt to reach out, to strengthen their connection with the train and through it try and find those that have left the train.
It's a slow learning curve. Their first few hours of attempts will be meditation that goes no where. but eventually most should be able to tap into their connection with the train and the other passengers.Reaching out further is harder, often feeling as if they are falling through the void. It's exhausting, not quite so much as anchoring, but similar. It's easy to get lost in the void, though the room has ministry workers who are highly trained and will be able to help anyone who needs it.
They do say it might be easier to go in pairs, to meditate together and help guide each other, using each others tethers as a touch point. Anything is worth a try.
3. ARCHIVES. For those who prefer old-fashioned research, there is plenty to sink their teeth into here. Books, articles, message boards. Everything needs cross-referenced and checked and verified. What is a rumour? What is true?
It's a buzz of activity at all hours, though there are quieter areas for those who need silence to concentrate. For those less skilled at research, there are always notes to copy up neat.
OOC NOTES
~ Questions.
~ This event runs until the 26th June (Day 29)
~ There will be a concluding post on the 25th to wrap up the memory restoration.
~ This event runs until the 26th June (Day 29)
~ There will be a concluding post on the 25th to wrap up the memory restoration.

no subject
“I will clarify.”
He spins Bichen so his sword crosses Jingyi’s with a ‘ting’ of metal.
“Contact of swords is a given.”
He moves the blade so it hovers over his own throat by about an inch.
“Finishing blows can be feigned.”
He then presses the tip to his skin; lightly and with no intent to harm.
“Or to the touch. Carried over from when I took a passing interest in fencing.”
Hopefully that will have cleared it up. Even if it was quite funny. He bows and then slips into a very recognisable ready stance opposite Jingyi.
no subject
"Not sure what that does other than train you to pull back on a kill. Which isn't terrible, if you can't trust your mind or the situation. How about to first blood?"
Killing blows to him aren't things he can feign here: he can't work up the will to attempt to bring killing intent against Hanguang-jun, whatever his world or memories or reality. Which is why he lowers his sword to bow again, and then shifts to his own ready stance—and moves forward, with a straight thrust at Lan Wangji, swift and strong.
Best to simply jump into things, right?
no subject
“Acceptable.” Wangji is by no means blood thirsty but the higher stakes intrigue him.
Jingyi bowing makes him fond, Jingyi is probably just as if not more skilled than Wangji by now. Not having over a hundred years of being cooped up on a mountain.
The thrust is straight, true and entirely predictable from such a straight forward person. Wangji flows like water off to Jingyi’s right, with a move that probably would look more impressive if he were in robes.
He returns the blow with a slash at Jingyi’s head height.
no subject
If that happens, he strikes forward, fully expecting to meet sword with sword.
no subject
His face betrays none of that as he does meet Jingyi’s sword with his own, his free hand making a solid connection with the blade to bolster it with a wave of energy he uses to try and distance them for a second attack, if he manages then he will continues into a spin with his sword aimed for a vital spot.
no subject
The attack now only the tail, the sword the fancier, cutting distraction for a physical blow.
no subject
The real surprise is the tail attack that Wangji really should have seen coming, catching him out as he focuses too much on the sword before the swing. Then he sees the movement and can only mitigate the damage by moving with the blow, he’s only somewhat successful.
There’s a solid thud when the tail connects and Wangji frowns.
He steps in for a more physical return himself, the pommel of his sword aiming to knock the breath out of Jingyi. He tries to cut off any retreat Jingyi would make, his free hand gathering energy as the fingers move into a familiar seal position.
no subject
He also hasn't fought anyone from a similar world who combines the two, and so he holds in a ready position, sword aimed at Hanguang-jun, the wind seal finished in the next intake of air. The burst of air comes in from his left, Hanguang-jun's right, whipping hair if it can, meant to be a knock at stability if it earns its surprise.
He doesn't expect it will, but it buys him time to see what Hanguang-jun has in store without leaving himself fully flat footed, tail holding his balance behind him.
no subject
He misses his Guqin really.
Jingyi’s wind response catches him a little off guard, his hair whips in a very majestic manner while Wangji sinks into his stance for balance. Once he gauges the force he uses it as he leaps forward once more, making it help him spin into an attack that looks like his sword is going for Jingyi’s head. As the sword comes around, he is actually expecting it to get blocked. When it does he will skid the blade along his opponents sword so he can keep spinning and bring the bright light in his palm up and detonate it like a flashbang.
no subject
Jingyi spins away, preserving his sight from full blindness slamming his eyes shut, relying on his other senses in the meantime. His strike back follows with his spin away, sword lashing out at hip level, Jingyi's other senses on high alert. Likewise his tail strikes out with his spin, more to give Hanguang-jun another obstacle to think about.
no subject
Jingyi will hear the rustle of clothing, the swish of their swords through the air leading to a solid metallic ringing as Wangji only just manages to block the sword going for his hip. The tail is as tricky as ever when it lashes out too, a much more solid attack that makes Wangji give up his return attack.
Instead Jingyi will probably open his eyes, or simply hear the whoosh of clothes and feel a rush of air that signifies Lan Wangji having to back flip his way out of the situation.
In a very Lan Manoeuvre, he lands a little way away and then lunges back across the distance with his sword outstretched once more.
no subject
Meaning he breathes out in a sigh, sword lowering, shaking his head and blinking his eyes before he's bowing, sword held in hand, point down, and his head down soon after.
"Match to you, Hanguang-jun. This disciple thanks you for the education."
Of letting his guard be compromised by the sudden light just enough to be off balance for the quick follow up after. Would it have cost him his life in a battle? Perhaps, if there'd been poisons involved of particularly aggressive kinds. Maybe not. It certainly wasn't serious in present circumstances, but it was annoying to the one who earned it.
no subject
The bow is returned, sword then returned to his side.
“It was close. I felt my lack of practice.”
He really had. Every moment had been a battle and the skills this Jingyi possessed were no joke. The tail was an extra confusion.
“Has being on the train improved your talents? I tried to improve my skills as time passed, the last technique was inspired by something I saw on television.”