VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-06-12 07:36 am
Event: In Pursuit of Knowledge
The day after the Voidtrecker speaks to the voidtreckers they arrive at the voidhub.
"Approaching Voidbase now. Prepare for docking."
There is no shaking, not leaving the void: instead those who risk looking out of the windows will see a large structure ahead of them. The void turns to metal around them as they enter the structure, and for a moment, there is nothing outside the train but darkness.
"Welcome Voidtreckers." A voice speaks over the ICPs. Not the voice of the train, this is a male voice, sentient. "The filtration process takes a few moments, so please be patient. Meanwhile, I am sending some information about our void base over to your SCA's."
They will receive a small pamphlet on their SCA's explaining about the void base, that it was set up as a research base and has been expanded to provide living quarters for some of those rescued from system #78961112094711. It explains that they had made the decision to invite the voidtreckers there to further unravel the mystery surrounding them. They would be quartered in ministry sleeping areas, and have free access to the ministry part of the base. Anyone who wished to visit the citizens of system #78961112094711 could do with good reason.
It's not too long before the filtration process is completed, and the doors of the Voidtrecker Express open. They are greeted by a group of ministry workers. Among which are Lia Nine, Ten Nank, and Anan- who isn't strictly a void ministry worker, but is there to greet them nonetheless.
22-29 RABBIT ~ VOIDBASE INFO ~ OOC INFO ~ NETWORK
SCA EXPERIMENTS ~ COMBAT TRAINING ~ REACHING OUT ~ ARCHIVE RESEARCH
1. MULTIMEDIA. There are a few types of lounging rooms, chairs and cushions, tables for sitting at. Slim televisions sitting on walls, a few tables - that can be lowered or raised - joined with screens that can be more privately watched. Shows and movies are available in some rooms, gaming equipment in others. There is also a more quiet room for lounging in, with access to e-books and screen readers for them, audio options also available.
Relax, or get into a multiplayer game -- games that break friendships are available in the void.
2. FITNESS AND SWIM. For those looking for more activity in their 'rest', there's the fitness gym and swimming pool. In separate rooms but nearby, the fitness gym is larger than the train's gym, and more well-equipped. Muscle training, speed; there will be a Ministry worker to show how to use the variety of equipment, so that nobody has an accident.
The same will be for the swimming pool, with a shallow and deep end. Balls, floating pads and more can be grabbed. It's a swimming pool - what's not to love?
3. TRAINING. Beside the pool and fitness gym is the combat gym, where they will find small groups already exercising in a variety of fighting styles. Voidtreckers will be left alone to train if they wish, but any who take interest in partners will be allowed to join in with the ministry training. Magic, energy, weaponry; some of them use special batons, Ministry-issued, and the Ministry workers will show how to use them. If a Voidtrecker becomes well-trained in how to use one by the end of their stay, they can be given one to use on void missions.
The Ministry fighters will also introduce them to a special training tool, the hard- and holographic courses and 'dummies'. Quite a few fighting styles can be set to a holographic opponent, or even one made to mimic a voidtrecker after fighting them - they're surprisingly quick to adapt. The hard-light partner can listen and read sign-language, and will change on command. Want them to move faster, focus on attack, dodging? Now they will.
4. GREEN THUMBS, OPEN AIR. The last room in the relaxation area is a curious one, reading simply 'GARDENS AND SIMULATION' on its front. Opening it will lead to a simple and long corridor, five more doors on each side. Four devoted to gardening, labelled Hydroponics, Hot Houses, Ice Houses, and Land. Entering, each space will be larger than should be possible. But it is, with each an indoor type growing space except for land, which mimics a farming field. There's a sky above, a wind in the air; sometimes, it might be raining when you enter.
It might be a shocking experience for some, the first time round.
The last six rooms simulation rooms are less specific, but with plenty more options. Rooms of prayers, beaches, cities, open valleys; with some time spent learning the menu, people can recreate a realistic area. The rooms can be set to private, but some people may leave the spaces they've created - on purpose, at random, or on accident - free for others to wander into. Sharing is caring, and there's only six of these rooms, you know.
1. SCA EXPERIMENTS. For those who wish to help out with the SCA and health experiments- be that through taking part in experiments or helping conduct them- they will be shown to the labs. There are a few different labs, doing different things.
The scientists are generally friendly, if very no nonsense. They will answer questions and explain their research, and are open to listening to new ideas and theories. All ideas are on the table. This situation is unprecedented, there are no easy answers.
They will put any voidtreckers to work who wish to help- be it washing beakers or recording data. They will teach as they go- as long as someone is willing to listen and learn, it won't matter if they have no experience in science.
2. REACHING OUT TO THE VOID. At the top of the void base is an area with a clear domed roof, allowing in the light of the void. Here voidtreckers can attempt to reach out, to strengthen their connection with the train and through it try and find those that have left the train.
It's a slow learning curve. Their first few hours of attempts will be meditation that goes no where. but eventually most should be able to tap into their connection with the train and the other passengers.
Reaching out further is harder, often feeling as if they are falling through the void. It's exhausting, not quite so much as anchoring, but similar. It's easy to get lost in the void, though the room has ministry workers who are highly trained and will be able to help anyone who needs it.
They do say it might be easier to go in pairs, to meditate together and help guide each other, using each others tethers as a touch point. Anything is worth a try.
3. ARCHIVES. For those who prefer old-fashioned research, there is plenty to sink their teeth into here. Books, articles, message boards. Everything needs cross-referenced and checked and verified. What is a rumour? What is true?
It's a buzz of activity at all hours, though there are quieter areas for those who need silence to concentrate. For those less skilled at research, there are always notes to copy up neat.
"Approaching Voidbase now. Prepare for docking."
There is no shaking, not leaving the void: instead those who risk looking out of the windows will see a large structure ahead of them. The void turns to metal around them as they enter the structure, and for a moment, there is nothing outside the train but darkness.
"Welcome Voidtreckers." A voice speaks over the ICPs. Not the voice of the train, this is a male voice, sentient. "The filtration process takes a few moments, so please be patient. Meanwhile, I am sending some information about our void base over to your SCA's."
They will receive a small pamphlet on their SCA's explaining about the void base, that it was set up as a research base and has been expanded to provide living quarters for some of those rescued from system #78961112094711. It explains that they had made the decision to invite the voidtreckers there to further unravel the mystery surrounding them. They would be quartered in ministry sleeping areas, and have free access to the ministry part of the base. Anyone who wished to visit the citizens of system #78961112094711 could do with good reason.
It's not too long before the filtration process is completed, and the doors of the Voidtrecker Express open. They are greeted by a group of ministry workers. Among which are Lia Nine, Ten Nank, and Anan- who isn't strictly a void ministry worker, but is there to greet them nonetheless.
IN PURSUIT OF KNOWLEDGE
22-29 RABBIT ~ VOIDBASE INFO ~ OOC INFO ~ NETWORK
SCA EXPERIMENTS ~ COMBAT TRAINING ~ REACHING OUT ~ ARCHIVE RESEARCH
SETTLING IN
They are shown to their sleeping quarters first. They are in small suites, which match their room assignments on the train. They will be given time to unpack and rest, and told that their SCA's have been programmed to allow them access to the general ministry parts of the base.
Their time here is their own, And though the ministry hopes that they will help out with the various experiments and research programs they have going on, they do not need to. If they wish to take the time to rest and enjoy the amenities, they can.
1. MULTIMEDIA. There are a few types of lounging rooms, chairs and cushions, tables for sitting at. Slim televisions sitting on walls, a few tables - that can be lowered or raised - joined with screens that can be more privately watched. Shows and movies are available in some rooms, gaming equipment in others. There is also a more quiet room for lounging in, with access to e-books and screen readers for them, audio options also available. Relax, or get into a multiplayer game -- games that break friendships are available in the void.
2. FITNESS AND SWIM. For those looking for more activity in their 'rest', there's the fitness gym and swimming pool. In separate rooms but nearby, the fitness gym is larger than the train's gym, and more well-equipped. Muscle training, speed; there will be a Ministry worker to show how to use the variety of equipment, so that nobody has an accident.
The same will be for the swimming pool, with a shallow and deep end. Balls, floating pads and more can be grabbed. It's a swimming pool - what's not to love?
3. TRAINING. Beside the pool and fitness gym is the combat gym, where they will find small groups already exercising in a variety of fighting styles. Voidtreckers will be left alone to train if they wish, but any who take interest in partners will be allowed to join in with the ministry training. Magic, energy, weaponry; some of them use special batons, Ministry-issued, and the Ministry workers will show how to use them. If a Voidtrecker becomes well-trained in how to use one by the end of their stay, they can be given one to use on void missions. The Ministry fighters will also introduce them to a special training tool, the hard- and holographic courses and 'dummies'. Quite a few fighting styles can be set to a holographic opponent, or even one made to mimic a voidtrecker after fighting them - they're surprisingly quick to adapt. The hard-light partner can listen and read sign-language, and will change on command. Want them to move faster, focus on attack, dodging? Now they will.
4. GREEN THUMBS, OPEN AIR. The last room in the relaxation area is a curious one, reading simply 'GARDENS AND SIMULATION' on its front. Opening it will lead to a simple and long corridor, five more doors on each side. Four devoted to gardening, labelled Hydroponics, Hot Houses, Ice Houses, and Land. Entering, each space will be larger than should be possible. But it is, with each an indoor type growing space except for land, which mimics a farming field. There's a sky above, a wind in the air; sometimes, it might be raining when you enter.
It might be a shocking experience for some, the first time round.
The last six rooms simulation rooms are less specific, but with plenty more options. Rooms of prayers, beaches, cities, open valleys; with some time spent learning the menu, people can recreate a realistic area. The rooms can be set to private, but some people may leave the spaces they've created - on purpose, at random, or on accident - free for others to wander into. Sharing is caring, and there's only six of these rooms, you know.
TESTING AND EXPERIMENTING
Anyone who wishes to take part in the experiments will be given their options, and led to the appropriate rooms. Health checks, tether scans, combat training; each one is voluntarily, and Voidtreckers will be be granted their results.
There is much to discover, as well to ensure the health and safety of the Voidtreckers. And what can they learn about the Voidtrecker Express, the lost tethers, and the anomaly known as the World Eaters? Time may finally tell...
1. SCA EXPERIMENTS. For those who wish to help out with the SCA and health experiments- be that through taking part in experiments or helping conduct them- they will be shown to the labs. There are a few different labs, doing different things.The scientists are generally friendly, if very no nonsense. They will answer questions and explain their research, and are open to listening to new ideas and theories. All ideas are on the table. This situation is unprecedented, there are no easy answers.
They will put any voidtreckers to work who wish to help- be it washing beakers or recording data. They will teach as they go- as long as someone is willing to listen and learn, it won't matter if they have no experience in science.
2. REACHING OUT TO THE VOID. At the top of the void base is an area with a clear domed roof, allowing in the light of the void. Here voidtreckers can attempt to reach out, to strengthen their connection with the train and through it try and find those that have left the train.
It's a slow learning curve. Their first few hours of attempts will be meditation that goes no where. but eventually most should be able to tap into their connection with the train and the other passengers.Reaching out further is harder, often feeling as if they are falling through the void. It's exhausting, not quite so much as anchoring, but similar. It's easy to get lost in the void, though the room has ministry workers who are highly trained and will be able to help anyone who needs it.
They do say it might be easier to go in pairs, to meditate together and help guide each other, using each others tethers as a touch point. Anything is worth a try.
3. ARCHIVES. For those who prefer old-fashioned research, there is plenty to sink their teeth into here. Books, articles, message boards. Everything needs cross-referenced and checked and verified. What is a rumour? What is true?
It's a buzz of activity at all hours, though there are quieter areas for those who need silence to concentrate. For those less skilled at research, there are always notes to copy up neat.
OOC NOTES
~ Questions.
~ This event runs until the 26th June (Day 29)
~ There will be a concluding post on the 25th to wrap up the memory restoration.
~ This event runs until the 26th June (Day 29)
~ There will be a concluding post on the 25th to wrap up the memory restoration.

no subject
"Because I care for you, Rezo." She replied, her voice still low to try and conceal the obvious trembling of lips. "Because I want to help you make this change for yourself. And because you should know as well as I — that I will do anything for those that I care for." he had witnessed first hand what she did for those she had known for all of thirty seconds; all the risks she would take. Now he only had to imagine that times a thousand, to know what she would do for someone she loved as dearly as she loved him.
"I would suggest you do not doubt me, my love. Nor think to tell me to stop. I will make sure you are safe, no matter the cost." she kissed the top of his head. "All you need do is trust me."
no subject
“Lior…”
As if that weren’t enough, he feels her press a kiss to the top of his head only a few moments later. He’s… confused. Overwhelmed. He wants to squeeze her tighter and press her down into the couch, pinning her beneath him until his limbs are no longer so heavy.
He shudders, taking several shaky breaths.
“I can’t… hold you to that,” Rezo says, picking over his words carefully. “But I am grateful, more than you could know. And it isn’t that I don’t trust you, I… I think I trust you more than anyone in any world. But it is a likely onerous task you are offering to take on.”
After a breath, he quietly adds, “It would be more than anyone from my own world could accomplish. And not for a lack of strength.”
no subject
She found no reply for his latter comment; certain now that anything she sad beyond that moment would be torn apart by a man who was clearly suffering through a lot of doubt and self hatred. So instead, Lioriley just stayed where she was, arms wrapped around him, fingers carding gently through his hair, her chin now resting atop his skull.
Her intent had been to soothe him, but now she feared things had only gotten worse. And she wondered if this was what he dreamt about - if he was haunted by his past, by the beast, by everything he had done and everything he could not do. And she wished with all her heart she could do something, anything to ease his suffering.
"I love you, Rezo. I hope you know that."
no subject
With his free hand he reaches up to brush his thumb gently along the leyline under her eye.
“I love you too, Lioriley.” He says it timidly, but the words are earnest.
“I think I may have told you that I… I had not believed I could love anyone, anymore. Perhaps I was too old, or too corrupted. But then you found me…”
On that cold, wet platform, where nothing had made sense and everything was overwhelming him, he’d been approached by this strange woman warning him that he’d need to board the train. And he’d thought that while there was no reason to trust her, there was nothing to lose by doing so.
It had been the correct call; by the end of the conversation, he’d liked her. Within only a few weeks that feeling had grown until it was undeniable that they were friends. And it had kept growing, through hardships and happy interludes. To the point where she’d made her unexpected confession and Rezo had been unable to resist admitting his own yearning. He couldn’t do anything but love her.
For all that his heart aches right now, there’s a sliver of hope in that. Perhaps, in a way, she has already saved him.
He sighs, leaning against her shoulder, sinking his weight into her such that she may need to lie back down.
“You have brought me happiness I had never expected,” he says quietly. “I hope you know that.”
no subject
Then, he replied in kind with words she almost feared she might not hear, and she felt that familiar fluttering in her stomach; the rapid beat of her heart making leylines spark bright with joy. Something else lingered there too, however: that worry for him, that sadness she held when he spoke of himself so negatively. Is that how she sounded to others when she said similar things?
"I do." She said simply, leaning back with the press of his weight, head resting against the arm of the couch. Fingers wove their way back into his hair, or pressed to his shoulder, legs trying to tangle around him where they could like she was trying to lock him into place against her in the most comfortable way possible. "And I am so glad that I could. You deserve to be happy, Rezo." no matter what he had done, and especially if he was going to try and do better.
She pressed another kiss to the top of his head. "Rest now, darling. I am not going anywhere."
no subject
So he settles into her, finding a comfortable position with half of his face buried in her shoulder. She is here. They’re alright, for now. Not everything is settled, but… they’re alright. And with all the worries that have been plaguing him, it’s a relief that he’s been able to get this one- what he was going to tell Lioriley about his past- over with.
“Thank you,” he says finally. “For listening to me, and for staying.”
no subject
Fingertips ghosted along the priest's cheek, along the column of his neck, hair twirled around slender digits in repetitive, idle motions to try and soothe him.
"Of course." And it wasn't just some platitude either. More a genuine 'of course I listened and stayed with you', because she certainly wasn't going to do otherwise.