voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-06-12 07:36 am

Event: In Pursuit of Knowledge

The day after the Voidtrecker speaks to the voidtreckers they arrive at the voidhub.

"Approaching Voidbase now. Prepare for docking."

There is no shaking, not leaving the void: instead those who risk looking out of the windows will see a large structure ahead of them. The void turns to metal around them as they enter the structure, and for a moment, there is nothing outside the train but darkness.

"Welcome Voidtreckers." A voice speaks over the ICPs. Not the voice of the train, this is a male voice, sentient. "The filtration process takes a few moments, so please be patient. Meanwhile, I am sending some information about our void base over to your SCA's."

They will receive a small pamphlet on their SCA's explaining about the void base, that it was set up as a research base and has been expanded to provide living quarters for some of those rescued from system #78961112094711. It explains that they had made the decision to invite the voidtreckers there to further unravel the mystery surrounding them. They would be quartered in ministry sleeping areas, and have free access to the ministry part of the base. Anyone who wished to visit the citizens of system #78961112094711 could do with good reason.

It's not too long before the filtration process is completed, and the doors of the Voidtrecker Express open. They are greeted by a group of ministry workers. Among which are Lia Nine, Ten Nank, and Anan- who isn't strictly a void ministry worker, but is there to greet them nonetheless.


IN PURSUIT OF KNOWLEDGE



22-29 RABBIT ~ VOIDBASE INFO ~ OOC INFO ~ NETWORK
SCA EXPERIMENTS ~ COMBAT TRAINING ~ REACHING OUT ~ ARCHIVE RESEARCH


SETTLING IN
They are shown to their sleeping quarters first. They are in small suites, which match their room assignments on the train. They will be given time to unpack and rest, and told that their SCA's have been programmed to allow them access to the general ministry parts of the base.

Their time here is their own, And though the ministry hopes that they will help out with the various experiments and research programs they have going on, they do not need to. If they wish to take the time to rest and enjoy the amenities, they can.



1. MULTIMEDIA. There are a few types of lounging rooms, chairs and cushions, tables for sitting at. Slim televisions sitting on walls, a few tables - that can be lowered or raised - joined with screens that can be more privately watched. Shows and movies are available in some rooms, gaming equipment in others. There is also a more quiet room for lounging in, with access to e-books and screen readers for them, audio options also available.

Relax, or get into a multiplayer game -- games that break friendships are available in the void.


2. FITNESS AND SWIM. For those looking for more activity in their 'rest', there's the fitness gym and swimming pool. In separate rooms but nearby, the fitness gym is larger than the train's gym, and more well-equipped. Muscle training, speed; there will be a Ministry worker to show how to use the variety of equipment, so that nobody has an accident.

The same will be for the swimming pool, with a shallow and deep end. Balls, floating pads and more can be grabbed. It's a swimming pool - what's not to love?


3. TRAINING. Beside the pool and fitness gym is the combat gym, where they will find small groups already exercising in a variety of fighting styles. Voidtreckers will be left alone to train if they wish, but any who take interest in partners will be allowed to join in with the ministry training. Magic, energy, weaponry; some of them use special batons, Ministry-issued, and the Ministry workers will show how to use them. If a Voidtrecker becomes well-trained in how to use one by the end of their stay, they can be given one to use on void missions.

The Ministry fighters will also introduce them to a special training tool, the hard- and holographic courses and 'dummies'. Quite a few fighting styles can be set to a holographic opponent, or even one made to mimic a voidtrecker after fighting them - they're surprisingly quick to adapt. The hard-light partner can listen and read sign-language, and will change on command. Want them to move faster, focus on attack, dodging? Now they will.


4. GREEN THUMBS, OPEN AIR. The last room in the relaxation area is a curious one, reading simply 'GARDENS AND SIMULATION' on its front. Opening it will lead to a simple and long corridor, five more doors on each side. Four devoted to gardening, labelled Hydroponics, Hot Houses, Ice Houses, and Land. Entering, each space will be larger than should be possible. But it is, with each an indoor type growing space except for land, which mimics a farming field. There's a sky above, a wind in the air; sometimes, it might be raining when you enter.

It might be a shocking experience for some, the first time round.

The last six rooms simulation rooms are less specific, but with plenty more options. Rooms of prayers, beaches, cities, open valleys; with some time spent learning the menu, people can recreate a realistic area. The rooms can be set to private, but some people may leave the spaces they've created - on purpose, at random, or on accident - free for others to wander into. Sharing is caring, and there's only six of these rooms, you know.




TESTING AND EXPERIMENTING
Anyone who wishes to take part in the experiments will be given their options, and led to the appropriate rooms. Health checks, tether scans, combat training; each one is voluntarily, and Voidtreckers will be be granted their results.

There is much to discover, as well to ensure the health and safety of the Voidtreckers. And what can they learn about the Voidtrecker Express, the lost tethers, and the anomaly known as the World Eaters? Time may finally tell...



1. SCA EXPERIMENTS. For those who wish to help out with the SCA and health experiments- be that through taking part in experiments or helping conduct them- they will be shown to the labs. There are a few different labs, doing different things.

The scientists are generally friendly, if very no nonsense. They will answer questions and explain their research, and are open to listening to new ideas and theories. All ideas are on the table. This situation is unprecedented, there are no easy answers.

They will put any voidtreckers to work who wish to help- be it washing beakers or recording data. They will teach as they go- as long as someone is willing to listen and learn, it won't matter if they have no experience in science.


2. REACHING OUT TO THE VOID. At the top of the void base is an area with a clear domed roof, allowing in the light of the void. Here voidtreckers can attempt to reach out, to strengthen their connection with the train and through it try and find those that have left the train.

It's a slow learning curve. Their first few hours of attempts will be meditation that goes no where. but eventually most should be able to tap into their connection with the train and the other passengers.

Reaching out further is harder, often feeling as if they are falling through the void. It's exhausting, not quite so much as anchoring, but similar. It's easy to get lost in the void, though the room has ministry workers who are highly trained and will be able to help anyone who needs it.

They do say it might be easier to go in pairs, to meditate together and help guide each other, using each others tethers as a touch point. Anything is worth a try.


3. ARCHIVES. For those who prefer old-fashioned research, there is plenty to sink their teeth into here. Books, articles, message boards. Everything needs cross-referenced and checked and verified. What is a rumour? What is true?

It's a buzz of activity at all hours, though there are quieter areas for those who need silence to concentrate. For those less skilled at research, there are always notes to copy up neat.


OOC NOTES
~ Questions.
~ This event runs until the 26th June (Day 29)
~ There will be a concluding post on the 25th to wrap up the memory restoration.
blue_ice: (could it be)

[personal profile] blue_ice 2022-06-27 05:30 pm (UTC)(link)
Seto grits his teeth at the grim reminder. What happens to lost void souls without a body to return to?

"He was a good man. Always helped us. There has to be a place for him out there somewhere."

He types up a quick note, creates a profile of what he can pull from his memories, and readies the VR station. What appears around them is almost like a night sky, with a few vague swirling clouds.

"I'll still anchor, but this will be a visual guide. When we sense something, a distant light will appear. Pair your mental focus with a visual focus if it helps."
nell_of_soulwood: (Default)

[personal profile] nell_of_soulwood 2022-06-27 05:50 pm (UTC)(link)
"He was," Nell agreed. "One of the first very good men I ever met."

Nell glanced around at the night sky and swirling clouds. "I have done anchoring before, is this like that?"

And could she really reach Yondu? Just to know he was.

"So, I focus on the light? And think about him?"
blue_ice: (floof)

[personal profile] blue_ice 2022-06-27 05:59 pm (UTC)(link)
"It's like that, yes, but you'll be stretching your consciousness and searching."

Seto settles into position at his laptop. "Do you want to anchor to me first? You'll likely be able to go longer."
nell_of_soulwood: (Default)

[personal profile] nell_of_soulwood 2022-06-27 06:08 pm (UTC)(link)
She nodded. "Okay, I can do that. Searching is good."

She found a position that she was comfortable with. "Yes, I'd like to anchor first, if that's okay with you."
blue_ice: (silhouette)

[personal profile] blue_ice 2022-06-27 07:20 pm (UTC)(link)
"All right, I'm here."

Seto slows his breathing, folds his hands, and focuses. His consciousness remains closed at first, but he opens it, slowly....there's something bright and strong nearby. That must be Nell. He waits for her to anchor back, then establishes a small visual around them. Two lights orbiting each other.

A tendril of light will extend from her into the darkness, where she'll hopefully be drawn to a more distant light.

"Ready to go? Yondu's still out there..."
nell_of_soulwood: (Pensive)

[personal profile] nell_of_soulwood 2022-06-27 07:40 pm (UTC)(link)
Nell was always anxious anytime she put any part of herself even vaguely under the control of a man, but Tidus trusted him and she wanted to search for Yondu, so she tucked away any of her misgivings and opened her mind.

Seto's energy was bright and apparent and she reached out to connect with it. She smiled, eyes closed, as she got the sense of the two lights orbiting around each other.

At his words she took a deep breath and let it out slowly. "Yes. I'm ready. Let's go find Yondu." She put her thoughts into that wisp of light, sending it out into the darkness, and focused hard on the person Yondu had been - his kindness and strength, his laugh, the blue of his skin, the gentle firmness of his hugs.

IF he was out there she'd find him.
blue_ice: (summoning)

[personal profile] blue_ice 2022-06-27 09:59 pm (UTC)(link)
Seto holds steady when he finds her, and the visual shifts. She's going deeper into the darkness...and he's not steering here, but he tries to help too. He remembers Yondu's advice, every time he saved Seto's skin, the simple satisfaction in working together.

He has to stay focused for this to work, and he wills his strength over to Nell. They can find a trace of him out there.
nell_of_soulwood: (Worried)

[personal profile] nell_of_soulwood 2022-06-28 05:49 pm (UTC)(link)
As Nell cast her thoughts? intentions? mind? into the blackness she kept an image of Yondu at the forefront of her mind. Yondu the way he was when he visited Soulwood, the heart of him. Occasionally she felt little sparks of life forces, but none of them felt like Yondu or anyone else she knew - or really even human.

She wasn't going to give up though.

Just let me know he's okay, she prayed.
blue_ice: (hm)

[personal profile] blue_ice 2022-06-28 06:03 pm (UTC)(link)
Seto waited quietly with her, ever-patient. He maintained his focus on one night with Yondu in particular---the memorial for his old crew, the swirls of light. The way he'd smiled and felt some peace.

He hoped Yondu would be able to find peace. If they had to save him to do it, well...they'd do it.
nell_of_soulwood: (Default)

[personal profile] nell_of_soulwood 2022-07-02 12:09 am (UTC)(link)
Was that -? She caught a glimpse or ever-so-quick feeling that seemed familiar, but when she looked right at it the spark seemed to slip away and disappear.

"I thought - did you sense that?" she asked, still reaching her mind out to try and find that spark again.
blue_ice: (tired)

[personal profile] blue_ice 2022-07-02 12:16 am (UTC)(link)
Seto's concentration shifted the slightest bit...he felt a familiar rush, a rough laugh...

"I think I did," he muttered, still in disbelief. "Is it...is he there?"
nell_of_soulwood: (Worried)

[personal profile] nell_of_soulwood 2022-07-02 12:21 am (UTC)(link)
"I don't know. It felt..." She focused again, trying to reach out through the darkness the way she'd reach out through the land. Did she hear that familiar face drawling her name?

"I think... Yondu?"
blue_ice: (hm)

[personal profile] blue_ice 2022-07-02 03:33 am (UTC)(link)
"Yondu? He's there?"

Seto's definitely interested. If they concentrated...maybe they'd be able to save him, somehow. He focused, sending his encouragement over.
nell_of_soulwood: (Worried)

[personal profile] nell_of_soulwood 2022-07-03 11:54 pm (UTC)(link)
"Maybe?" She reached again for the spark, trying her best to make some sort of contact, but it just slid away from her and off into the dark.

"Do you think that was him?"