VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2020-08-18 12:14 pm
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Entry tags:
- !event,
- alice liddell (am) [ou],
- inigo [ou],
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- ~x~lightning farron [ou],
- ~x~minako aino [ou],
- ~x~misa [ou],
- ~x~nerdanel mathaniel [ou],
- ~x~nita callahan [crau],
- ~x~ran mouri [ou],
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- ~x~saku gyousou [ou],
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- ~x~webmind [ou]
The Mountain Top: Grasshopper 25
After the strangeness of their second day on the island for some, with memories and conversations in a cave, the third day goes calmly.
At least until mid afternoon. As the day winds on into evening all of those who have been sharing memories with others will feel a pull.
A pull to climb the mountain in the north. It is a good feeling, that mountain is where you need to be. A sense of belonging, friendship, camaraderie. You don't need to be alone, just climb the mountain.
For those that climb they will find worn wooden benches spaced around the lip of the caldera in concentric circles, the centre set up like an amphitheatre. The Jema syrup spills from crevices around the edges, running down from the peak in well-worn grooves and channels.
The sun sets slowly on Jema’grethy, slowly sinking into the ocean over a period of a couple of hours. During that time pairs of Voidtreckers will feel drawn towards the syrup, to touch the surface.
When they do they will receive a memory and find themselves back in that cave once more. For those watching it is as if they are in a trance, lasting a few moments.
People feel moved at different times and so there are always people aware, sat around the mountain top. It might be that there are other friends they wish to speak to about what they see. It might be that they wish to sit silently and avoid everything, if only their friends will allow it.
But it is a place to be together nonetheless.
At least until mid afternoon. As the day winds on into evening all of those who have been sharing memories with others will feel a pull.
A pull to climb the mountain in the north. It is a good feeling, that mountain is where you need to be. A sense of belonging, friendship, camaraderie. You don't need to be alone, just climb the mountain.
For those that climb they will find worn wooden benches spaced around the lip of the caldera in concentric circles, the centre set up like an amphitheatre. The Jema syrup spills from crevices around the edges, running down from the peak in well-worn grooves and channels.
The sun sets slowly on Jema’grethy, slowly sinking into the ocean over a period of a couple of hours. During that time pairs of Voidtreckers will feel drawn towards the syrup, to touch the surface.
When they do they will receive a memory and find themselves back in that cave once more. For those watching it is as if they are in a trance, lasting a few moments.
People feel moved at different times and so there are always people aware, sat around the mountain top. It might be that there are other friends they wish to speak to about what they see. It might be that they wish to sit silently and avoid everything, if only their friends will allow it.
But it is a place to be together nonetheless.
Re: The Final Memory
But when they all awake, there is no Umbreon in her arms - and as much as she wants to hug Enna, something whispers that she'd probably have appreciated something fuzzy to pet more.
Blinking back tears, she shifts closer to her partners, looking about-
And...
How about that? The headlights were on. That earns a brief smile, though it fades quickly in the more metaphorical light of what she'd just seen.
"... Enna? Do you want a hug?" Best to make sure.
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No, it's okay. It was a long time ago, now. I still miss them, but that's how it is.
[She looks down.]
... I still remember them. They were my Ma and Da, no matter what anyone else tries to say. That's what really matters.
CW: mention of cancer
[Nita can't help but think of her own mom; sure, it was cancer, not the plague, but Nita knows there's no getting her back either.]
It's the people who raise you who really count.
[The two of them were both lucky enough to have had parents who had; it didn't matter if Enna hadn't been born to hers.]
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[Enna just... pauses, looking at Nita.]
... Did you lose someone too?
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[Nita takes a breath, holds it, and sighs. She would leave it at that, but - and it's probably something to do with the memory cave - she doesn't really want to.]
It happened over five years ago, for me, and it still hurts, some days, but my mom really loved me, had faith in me.
I mean- that's not to say my dad was bad, or anything!
[Nita's tripping a little on her own words, here.]
But he's still around, and I know he misses her too.
[And Dair does as well.]
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[Enna reaches out, and puts a hand on Nita's shoulder. It's a little awkward, but she's trying to be comforting.]
I hope you could at least hear her, in the end.
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Yeah - we were all...
[She gulps.]
There's always Timeheart. I don't know when I'll ever get back home, never mind how much life I have left to live, but... there's always that, for us.
I- I hope you get the same, Enna.
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[She furrows her brows.]
..... What do you mean, 'how much life'?
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[Despite the poeticism, the way she talks about it implies she's seen it for herself.
As for the other part, she shrugs.]
It's not as if I know how long I'm going to live for. Wizards fight entropy pretty directly, in some ways; we know we're in the line of fire.
[That was why the Lone Power had gone after her mom, to try and make Nita give up wizardry.]
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[Enna's not good with metaphors or poeticisms.]
What's... "entropy"? Cawwww....
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It's an afterlife, I guess is the best word for it. I've seen it, but it wouldn't be fair to say I've been.
Only in dreams.
[Entropy is much easier to explain, frankly.]
And entropy - as a process - is the breaking down of the universe over time, how all things become less ordered, energy more spread out.
I've met its inventor, though; They hate Life, and do Their best to make things worse and more painful for everything death touches.
[Even though the Lone Power, too, can be different now.]
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You can practically see steam coming out of her head. Her head might be about to explode, honestly.]
Order... energy.... inventor? Cawww....
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Nita gestures for them to move to a spot to sit down in, at least for the moment.]
In the worlds I'm familiar with, there were Powers who formed creation for Life to exist. The eldest of those Powers made entropy, came up with the idea of death, permanent cessation of existence.
... The other Powers didn't like that very much.
[There's more to the story, but Nita can take it slow for now.]
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... Why not?
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The rest of the Powers threw Them out, and so - now alone - They set about selling the concept of death to individual species of Life.
That's called the species' Choice, and most don't turn out well. For most, death means suffering.
[Nita folds her arms in, sighing again.]
But - something I learned back during my Ordeal, when I became a wizard, was that the Lone Power had forgone Their own chance to change, to make death mean something different.
So I gave that choice back to Them.
[And then her sister had gone all the way and Reintegrated Them - well, one aspect of Them.
Dealing with beings who don't parse linear time is Complicated, okay???]
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... I don't get it. Death isn't suffering. Death isn't anything. At least, for the person who dies. It's just the end.
Death is something necessary. People can only eat because other things die. And when we die, the trees and flowers or fish and ocean will eat us.
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It's more, even that had to be decided before reality solidified. And it's not as if all worlds have the same Powers, so ours might not be related.
... But you're right, too; death is what we have to deal with, and accept.
And where there's death, there's life. It's a cycle.
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It's always a cycle. That's what the Argo Navis is for. So that when the world dies, the cycle continues, and people live on.
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That's a good purpose, then.
... Do you think we'll be doing something like that here?
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I hope not. There's not enough room on the train.
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[But she doesn't mean it, or if she does not all that much.]
It probably won't go the same way twice, between two realities. Life's never that simple.
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Because it's way too easy to be wrong genre savvy-Nita, no.]I've been in more situations where experience turned out to be relevant than those where it's not - but wouldn't it be really weird if all worlds worked the same way?
[Some places don't have gravity, some don't have a third dimension - why should saving the worlds be any different?]
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[.... says the one from a flat world of ocean that dies every 4000 years and people have to move off to the next world, etc]
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Time to move on!]
We'd probably have a lot less confusion on the Network if worlds had more in common with each other.
But for now... we might want to let everyone know what we've seen.
[Y'know. 'Might.']
(no subject)