VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2020-01-11 09:13 am
Let it Snow: Orange Start
The moment Red team jumps the voice speaks again. “Orange team to doors. Void shift imminent. Ten, nine, eight, seven...” There is a lurch and the train seems to tumble. The windows flash with the void for a second before they are once again surrounded by snow.
The train steadies, the doors open, the train is in mid-air and one step away from the train doors there is an ice platform. Crossing is not too hard, though a bit daunting. They are very high up and the ice is inherently slippy.
The platform is not large enough for them all and so the only natural way is for them to begin entering the labyrinth to allow everyone off the train. The moment the last person leaves the train it blinks away and the moment everyone has entered the labyrinth there is a grinding sound and the ice behind them closes.
For good or ill they have entered. Their goal is clear, a strange machine suspended in the centre of the maze but getting there will be a challenge. Though it looks like they should be able to merely walk towards it walls of ice stand in their way. The only way to stop any of this is to get through the labyrinth.
The train steadies, the doors open, the train is in mid-air and one step away from the train doors there is an ice platform. Crossing is not too hard, though a bit daunting. They are very high up and the ice is inherently slippy.
The platform is not large enough for them all and so the only natural way is for them to begin entering the labyrinth to allow everyone off the train. The moment the last person leaves the train it blinks away and the moment everyone has entered the labyrinth there is a grinding sound and the ice behind them closes.
For good or ill they have entered. Their goal is clear, a strange machine suspended in the centre of the maze but getting there will be a challenge. Though it looks like they should be able to merely walk towards it walls of ice stand in their way. The only way to stop any of this is to get through the labyrinth.

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That's a big "step". Misa takes a couple steps back and then with a running start jumps the area between the train and the platform. She doesn't go sliding, but falls to her knee and scoots a few inches. She slowly pushes herself up. That had hurt, but it was nice to see that she hadn't had any issues. She brushes off her heavy pants with her gloves and looks around. Well. Jocko always said she was a bit too courageous at times. But Misa wasn't going to be left behind!
Maze:
Misa hates the cold and would really like to go back to the warmth of Cantonica. The desert planet doesn't seem so bleak now.
She runs her hands along the walls , glad to have her knives. There's... something different about this place, and she doesn't like it.
Disembark
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"Not really," he answers. "I'm used to the cold. Besides, I wore two jackets in case anybody else needed one. It was the easiest way to carry an extra. I'm not going to freeze without both."
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"How can you be used to this? Also, I want to be free to move with my knives, if I need to."
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"I was born in the land of Aman, and I grew up under a mountain range. Aman was far enough north to be very cold in the winter, and I simply thought of that as being natural as I'd never experienced anything else. Besides, I loved wintertime, running through the snow with my brothers, skating on the rivers and streams, exploring the snowy forests and plains. After my family and I journeyed to Middle-earth, we migrated away from the coast and into the East Marches, the land on the border between the tundra and the temperate zone. It was the same there in the winter, beautiful forests, frozen lakes and rivers, wide white plains."
But as for that matter of moving freely: "You are a warrior woman, and you know your own skills and requirements for using them effectively. I don't know if the jacket would slow you down, but I understand your reasoning."
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then she laughs, behind her hand. "Warrior? No, but I can stab something and run away." She admits, with a big smile. Jocko had taught her that much.
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He laughs too. "Stabbing something and running away is at least one skill a warrior should have! And a very useful one, too."
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The she laughs. "That's what Jocko used to say. 'Don't aim to kill, aim to distract so you can get away.'" She's repeating, but it's a good lesson to learn
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He laughs again. "Jocko was your teacher in the art of using a dagger? Smart person. Getting stabbed is definitely a distraction!"
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"Do they always happen in the cold?" Because if so, she's going to protest and not come along next time. She'll wait and help with making warm food and drinks or something.
Her heart suddenly constricts and she nods, looking sad. "Jocko was my guard since I was seven." She says, softly.
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Sorry, I never got back to this thread. Good place to end, I think!
Maze
Padmé does hear a noise, tensing, but it is a familiar face that does come in to view. "Hello Misa. I take it that you've had little luck as well."
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"Sure. It's always better to have someone with you anyway." Offering a smile as she moves towards the pathway, curious but cautious.
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"We shouldn't be here." She whispers, suddenly. There's a reason that she doesn't want to be here and it's up ahead.
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She doesn't question Misa's words, but does take them seriously.
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But the slight girl does bump in to her, causing her to stumble a few steps backwards, even as the water starts to lap. "Where-"
Yet she's working on getting her footing back and helping Misa along, skirting back in the direction that they had come from. While Padmé does enjoy swimming, that is on Naboo. It's far more moderate and pleasant than cold and freezing like here. A dunking is not on her list of accomplishments for today as she struggles to move away from it.
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She manages to gain her feet, and tries to help Padme do the same. "It's... It's trying to get us!" Misa manages to pant out. "We should run." She says.
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As water should go downhill, right, and the land seemed to have slopped a little to the left.
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