[personal profile] voidtreckermods
Through the Wormhole

The wormhole is shown on their SCA maps and they should be able to plot a course to it easily enough. Hopefully they time things with Purple team so they can use the chaos of the initial clash to manouvere around and through the wormhole.

The wormhole itself is a ring of light against the blackness of space. A ring that is large enough for five ships in close formation to pass through at once.

They come out into a different galaxy. As long as they are quick and move away from the wormhole in good time they will not attract attention. Their SCA's show four points of investigation.

Planet One

This planet is relatively small and seems to be made mostly of volcanic rock. There are some active volcanoes but there is enough of the planet that is safe.

It seems devoid of any settlements, though there is evidence of mining. Probably a good place to make a base for the Red team to use for scouting.

Planet Two

This is much larger but seems to be a military base of operations rather than a planet where people live. There are plenty of warehouses and factories to sneak in and explore. Most of them seem to be building ships, or at least part of ships.

They are all guarded and Voidtreckers will have to act fast if spotted. Guards are equipped with blasters and are very much trained in shooting first and asking questions later.

Space Stations

There are two large space stations that have a lot of traffic, cargo ships, smaller fighter ships and even larger battleships come and go. Sneaking in will take some subterfuge and tactics.

If they get inside they will find guards everywhere. As long as they don't act suspiciously they should be able to move around the main common areas. There are barracks, mess halls, training halls. A large hanger for ships and huge storage areas for ship parts to be loaded onto cargo ships and taken away.
[personal profile] voidtreckermods
For those who have been on the train a little while they will be expecting this, the beginning of a new month, after certain passengers have strange dreams. Early in the morning of day seven of the month of Egret their SCA's glow the colour of the void and a holographic message appears. Their next mission. Another world to save.

Preperation

Those that go to the dressing room will find flight suits and helmets, one per passenger. Those who are not human shaped will find ones adapted for them, some of them quite odd. The flight suits are tight fitting and light, but once they put them on they will feel quite warm. Each is the colour of the Voidtreckers team and have a black train symbol on the chest, the helmets have clear fronts and coloured backs.

They have an hour or so to prepare for their mission. Time to make sure everyone understands what a space ship is, at least. Hopefully.

Arrival

"We are now approaching System #7212108." Finally it is time. "Warning: Exit from void in ten, nine, eight, seven, six, five, four, three, two, one." A jolt, a flash of light and suddenly the colours are gone, out of the windows they will see they are in a large hanger.

And outside of the train there are five scaled humanoids with guns pointing directly at the train. Those that try the doors find they do not open.

"What void transport is this?" One of the creatures demands. "We didn't request void help, explain yourselves."

Another speaks. From where they are stood near the engine. "Voidtrecker Express."

Even though the voidtreckers are unfamiliar with these people the surprise is clear in the creatures eyes.

"Stand down." They snap at the others, who lower their weapons and step back.

The commander looks worried. "Give them anything they need." They turn to hurry out of the hanger.

The doors open, allowing the Voidtreckers off the train.

One of the remaining guards steps forwards.

"I am Hitrinto, I apologise, we were not expecting you." They look worried as well. "We have everything under control but if you are here..."

At that moment there is a clatter of noise over the radio.

"There are reports coming in of a second wormhole in the system." A second voice spoke almost immediately. "Shield Station Two has been hit. I repeat Shield Station two is taking heavy fire." A third soon after. "More enemies ships sighted, reports of a second wormhole confirmed."

Hitrinto looked at the Voidtreckers grimly. "Come with me."

If the Voidtreckers indeed follow them they will find an array of ships. Hitrinto quickly explains the basics, two person ships are easier to pilot. The controls can be shared or can be set so one person drives whilst the other concentrates on fighting. They have solo ships but they are difficult to pilot and they will only give them to those who have ship fighting experience.

Another guard hands out blasters and will give quick lessons to anyone who is unsure on how they work. For all that they were surprised they guards seem to accept the presence of the Voidtreckers and work quickly to get them armed and ready for battle. Choose ships, have a quick practice of weapons and get ready to go!

Onward!

Blue team are already where they need to be, they can begin to explore the station, get the lay of the land and figure out a plan of helping guard this place.

Everyone else is off, purple and red are off to the second wormhole, orange to the shield station that needs help! Board your ships and set off to help!

(OOC: Team posts detailing the next part of each mission will go up on the 15th March)
[personal profile] voidtreckermods
The moment Red team jumps the voice speaks again. “Orange team to doors. Void shift imminent. Ten, nine, eight, seven...” There is a lurch and the train seems to tumble. The windows flash with the void for a second before they are once again surrounded by snow.

The train steadies, the doors open, the train is in mid-air and one step away from the train doors there is an ice platform. Crossing is not too hard, though a bit daunting. They are very high up and the ice is inherently slippy.

The platform is not large enough for them all and so the only natural way is for them to begin entering the labyrinth to allow everyone off the train. The moment the last person leaves the train it blinks away and the moment everyone has entered the labyrinth there is a grinding sound and the ice behind them closes.

For good or ill they have entered. Their goal is clear, a strange machine suspended in the centre of the maze but getting there will be a challenge. Though it looks like they should be able to merely walk towards it walls of ice stand in their way. The only way to stop any of this is to get through the labyrinth.
[personal profile] voidtreckermods
Early Evening

Due to some of the passengers having strange dreams those on the Voidtrecker Express should be expecting something soon and so it is around dinner time on the evening of the fifth day of Domino that everyone's SCA glows with the colour of the void, a holographic message appears with their next mission.

Those going to the dressing car will find the drawers and wardrobes open. Inside are a variety of warm weather clothes, all in team colours. Thick padded winter jackets, waterproof trousers. Hats, gloves, scarves. Thick boots and also a variety of ice skates. There are waterproof covers for a variety of sizes of bags and even some coils of rope.

It seems they are not arriving until the next morning and so they have time to plan as best they can.

Morning: Day Six

No matter if they stayed up late preparing or went to bed early to get some rest before the mission they will wake up the next morning to the morning announcement. "Good morning passengers. Today is day six of the month of Domino. A moment later the voice speaks again. "Our next stop is world#58291. Drop order: Purple, Blue, Red, Orange. Conditions are adverse and so all passengers must be ready to alite swiftly."

There is time for some final preparation.

tag cloud

Jun. 25th, 2019 05:57 am

World Information

Style Credit