Mar. 15th, 2020

[personal profile] voidtreckermods
Initial Clash

Once everyone is in fighters they set off towards the oncoming army of ships. There is about an hour for Purple team to get used to their ships and used to the fact they were in space, flying towards a battle.

The battle, when it starts is fast and quick moving. The enemy tactics involve sending in their smaller ships to weave and fire and break up any battle formations, whilst their larger ships stay more stationary and fire at ships once they are cut off from the others.

The Empire of Stars have the advantage in that they are a trained army, rather than a rag tag band of inter-world fighters some who have never been in space before.

But the Void Treckers don't need to defeat this army, just distract them long enough for red team to sneak past and for the army of System #7212108 to arrive and take over.

Recuperating

Once they are relieved they will be led to the main battle station in the system. There they will be given barracks, medical assistance if needed and a quick briefing on the state of the battle. This new army changes things but they will be split between the different battalions to pad out the forces. Anyone who has a specific skill can make themselves known and will be assigned suitable tasks.

When they aren't out fighting they can rest at the station, they aren't subject to martial discipline but will be expected to respect the rules and stay within the barracks and mess hall assigned to them.

Fighting

Throughout the next few days there are a series of clashes, when they aren't fighting they patrol and wait, striking at the enemy when ordered to and defending when needed. It is a mixture of very boring guard duty and very fast paced, terrifying space battles.
[personal profile] voidtreckermods
Initial Guarding

Once the other teams fly off it is quiet once more at the military base. Blue team will be allowed to start patrolling, though there will be some areas such as the main command floor that are off limits. Any medically-inclined Void treckers will be welcome in the med bay and the guards will happily have some volunteers to do outside patrols.

But for the first day or so it is quiet, Hitrinto works as a liaison between the void treckers and the command staff, relaying messages and keeping them informed of the progress of battle.

Attack!

Late on the second day there is a break to the peace, alarms blare and lights flash red. "Enemy ships approach. Enemy ships approach."

Anyone who can get to the hanger quick enough will be given ships and sent off to fight. There aren't many enemy ships, four or five and hopefully they are beaten off easily.

But this becomes a semi regular occurrence. At least twice a day there are attacks. Patrols are stepped up, extra people are put on standby to man ships as quickly as possible.

Sabotage

Perhaps the attacks are a distraction. Because it is clear that something isn't right. Power goes down in one section or other. Equipment is messed with. Emergency doors are tampered with or left open. There aren't many people on this base but sometimes they will get the feeling of being watched. Of not being alone.

It soon becomes clear there are enemies inside the station and they are clearly biding their time. It is not known for what purpose. But finding them is probably a priority.
[personal profile] voidtreckermods
Arrival

Their flight path makes sure they are well out of the way of both the battles taking place and they get to the shield station within an hour as long as they fly quickly.

There are no enemy ships around but it is clear there has been an attack, the shield disk itself is damaged and there seems to be no power in the station.

Once they dock they will be met by some technicians who quickly explain the situation.

Help is needed everywhere. The power needs repaired, the shield needs repaired from the outside, there are injured technicians who need medical care. There is a small med-bay available.

Maintenance

Once the initial crisis is dealt with it is a case of keeping up with things. A patrol is needed to guard the station from other attacks, there are four shield stations in total and so the voidtreckers may chose to split themselves once things are a little calmer.

Keeping up the shields is an almost constant job, especially with the attacks. Once one thing is fixed it seems another thing is down. The maintenance itself is very technical but there are parts that can be done by the unskilled as long as they have direction.
[personal profile] voidtreckermods
Through the Wormhole

The wormhole is shown on their SCA maps and they should be able to plot a course to it easily enough. Hopefully they time things with Purple team so they can use the chaos of the initial clash to manouvere around and through the wormhole.

The wormhole itself is a ring of light against the blackness of space. A ring that is large enough for five ships in close formation to pass through at once.

They come out into a different galaxy. As long as they are quick and move away from the wormhole in good time they will not attract attention. Their SCA's show four points of investigation.

Planet One

This planet is relatively small and seems to be made mostly of volcanic rock. There are some active volcanoes but there is enough of the planet that is safe.

It seems devoid of any settlements, though there is evidence of mining. Probably a good place to make a base for the Red team to use for scouting.

Planet Two

This is much larger but seems to be a military base of operations rather than a planet where people live. There are plenty of warehouses and factories to sneak in and explore. Most of them seem to be building ships, or at least part of ships.

They are all guarded and Voidtreckers will have to act fast if spotted. Guards are equipped with blasters and are very much trained in shooting first and asking questions later.

Space Stations

There are two large space stations that have a lot of traffic, cargo ships, smaller fighter ships and even larger battleships come and go. Sneaking in will take some subterfuge and tactics.

If they get inside they will find guards everywhere. As long as they don't act suspiciously they should be able to move around the main common areas. There are barracks, mess halls, training halls. A large hanger for ships and huge storage areas for ship parts to be loaded onto cargo ships and taken away.

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