[personal profile] voidtreckermods
Time ticks down, five hours turn to three hours, turns to one hour, turns to mere minutes. All the while the Voidtreckers rush to tether people to void craft. All efforts are now on reaching the furthest communities.

The effort is monumental, an evacuation that was improvised at every stage and yet was successful. The planet quietens as its citizens vanish off into the void, villages emptying, creatures gone too.

By the final half hour they can be pretty confident that on Osiga at least the only people left are those who have chosen, for whatever reason, to do so. Even now it might not be too late to save them, the right word in the right ear could change everything.

Minutes tick down, and the question becomes: Do the voidtreckers evacuate, or do they stick around to try and convince that last person? Do they save lives by force? Leave them to their chosen fate?

Whatever their choices, time is rapidly running out.


CRASHING DOWN: CONCLUSION

Time is Up )
[personal profile] voidtreckermods
Talk to All

Talk to Team

Talk to Individual

For the third option, a list of passengers appears and names can be searched for by letter. Anyone who has been working to try and make communications happen on their own devices will find those linked in to this network- though it is still only possible to use voice. If they have headphones from the music room they can make it so they work like earpieces.
[personal profile] voidtreckermods
As the Voidtreckers are going through their morning routines on the 24th Quicksand, there comes a train announcement over the comms. When it ends, their SCAs glow and bring up a holographic screen as is common before a mission. There's a few hours to prepare before a new announcement:

Shortly arriving at system #78961112094711. Leaving the void in ten, nine, eight, seven, six, five, four, three, two, one.

The train shakes as it leaves the void. As explained by the mission brief, those who are not wearing their SCA will not be able to physically leave the train.

But for those that do, they will find their SCA lights up with their stopwatch. Counting down from five hous.

CRASHING DOWN: START




QUICKSAND 24 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS


And so the countdown starts... )
[personal profile] voidtreckermods

SWIRLING CONSEQUENCES: CONCLUSION


A week is a long time to be trudging across a world, helping dralites and people, closing voidtears and fighting chinchillas. But a week it has been. Most of the farmers have gotten used to having the voidtreckers around, and a friendly rapport flows between those helping out gathering and looking after the animals.

Most of the farm animals have been relocated and returned to their farms. Parts of the enclosures are still in need of repair, but there have also been efforts to improve farm perimeters with electric fencing. The farmers are still getting to grips with that, and many are busy rebuilding small outhouses or pens that were damaged in all the chaos.

Aid has trickled through to the further away communities, and the communities have rallied to support the displaced people who didn't manage to be returned home. They are a welcoming bunch, many of the farmers come from families brought from other worlds after all.

Around the mountain of Ciyesia, things are calming. The dralite have finally relocated their young, and though there are repairs needed here too to the nesting grounds, the screeching has finally quietened, and the forests are still.

Towards the afternoon of the thirteenth day of the month of Quicksand, the voidtrecker's SCAs glow with the colours of the void. The same purple and blue skinned woman as before sits behind the same wooden desk. She looks a little less stern this time.
"Thank you Voidtreckers, your efforts have been noteworthy. Things are stabilising, and from all monitoring reports, you have successfully dealt with the void twisted creatures that managed to slip through into system #5739. It looks like the tears in the void have also been patched; we will send some experts in to finish off, but they will hold until we get a team there.

The wider mission has also been a success. The ripples have been neutralised for now. We thank you for your efforts. If you could please fill in the report form sent to your SCA's and submit them for our mission audit team, that would be very helpful for us.

We would like to remind you that risky experimentation such as your untethering attempts are best done by trained professionals. We understand you were not fully in control of the situation, and so no action is being taken by the Inspection arm at this time. However, in more positive news, we have managed to gather data from the scene of that incident and our void scientists are currently working on a further understanding of your tethers.

We will be in touch."
After the video ends, there are a few hours for everyone to finish up their tasks, to say goodbye to any new friends- people or animals -before boarding the train once more. The train meets them at the platform in the woods it deposited them at, the doors opening so the weary voidtreckers can board once more.

The train leads them through the woods, further along the hillside before it rises into the air, flying up into a sky streaked with faint lines of colour. And then there's a shudder, and the world outside the windows is replaced with the kaleidoscope imagery of the void once more.
[personal profile] voidtreckermods
Talk to All

Talk to Team

Talk to Individual

For the third option, a list of passengers appears and names can be searched for by letter. Anyone who has been working to try and make communications happen on their own devices will find those linked in to this network- though it is still only possible to use voice. If they have headphones from the music room they can make it so they work like earpieces.
[personal profile] voidtreckermods
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”

A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.

However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.

We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.

The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.

The video ends.

I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."

They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.

Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”



SWIRLING CONSEQUENCES: START



WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS

QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS



To the start... )
[personal profile] voidtreckermods
Talk to All

Talk to Team

Talk to Individual

For the third option, a list of passengers appears and names can be searched for by letter. Anyone who has been working to try and make communications happen on their own devices will find those linked in to this network- though it is still only possible to use voice. If they have headphones from the music room they can make it so they work like earpieces.
[personal profile] voidtreckermods
Talk to All

Talk to Team

Talk to Individual


For the third option, a list of passengers appears and names can be searched for by letter. Anyone who has been working to try and make communications happen on their own devices will find those linked in to this network- though it is still only possible to use voice. If they have headphones from the music room they can make it so they work like earpieces.
[personal profile] voidtreckermods
"Good morning Voidtreckers and passengers. Today is day twenty one of the month of Orchestra. We will be arriving in System #78961112094711 later today and the dressing carriage is open for your use."

It is indeed, with thick winter coats, hats, scarves and gloves in all sizes. There are also some bags suitable for carrying food, for anyone who wants to add to the festival food with more food!

They have the morning to prepare before another announcement.

"Shortly arriving in System #78961112094711. The weather is extremely cold, voidtreckers and passengers should wrap up warm and wear their SCA's at all times. Arriving in ten, nine, eight, seven, six, five, four, three, two, one."

The train shakes as they leave the void and they will see dark skies with glowing flecks of light falling down around them. It's only a glimpse before there is rock to both sides as they enter the landing area.

The Waking of Neran
Read more... )
[personal profile] voidtreckermods
The third night is as long and creepy as the others...

It might be that they found the engine room, solved the puzzles and found themselves in the hangar bay with no way out. It might be that they were still in the station hiding from the invisible monsters. Or it might be that they had been plucked from the mission and were waiting in their holding room.

Either way morning dawns on the fourth day...



ENEMY: UNKNOWN

Day Four Dawns... )
[personal profile] voidtreckermods
Talk to All

Talk to Team

Talk to Individual


For the third option, a list of passengers appears and names can be searched for by letter. Anyone who has been working to try and make communications happen on their own devices will find those linked in to this network- though it is still only possible to use voice. If they have headphones from the music room they can make it so they work like earpieces.

The comms are a bit crackly. They cannot reach those who have vanished.
[personal profile] voidtreckermods
"Good Morning, Voidtreckers. Today is day 21 of the month of Nebula."

The voice echoes through the train as passengers wake up in their beds. It is as normal of a day as any, as people make their way to the dining car, to the kitchen, while others head to the showers. For most of the day, everything is normal. Friends meet, the training gym is put to use; an art class is in session. Lunchtime comes and goes.

...and then by 3PM, everyone's SCA glows with the colours of the void, and a holographic image appears.

As strange as it seems, it's time for a mission.



ENEMY: UNKNOWN
TL;DR notes version of event/prompts: (click to show)



EVENT BASICS:


Day One
~ They arrive into a hanger, after some searching they will find a device that allows them to register their SCA's to enter the main station.
~ There are two main directions. North (purple and red) and West (orange and blue).
~ They will find the door to the next section but be unable to get further yet.
~ After exploring they will be found by security bots and then invisible monsters. After the chaos calms down many of the voidtreckers will find themselves trapped in sleeping/living quarters for the next five hours.
~ Jake, Ansem, Inigo, Danny, Kitty and one of the Lan Wangji's dissappear.

Day Two
~ Once the lockdown is over they will be able to explore more eventually gaining access to more staff areas. In these staff spaces their powers will work though they will not be able to escape the station and any life or energy sensing powers will not give any answers.
~ In the staff areas they are more likely to find invisible monsters, but less likely to run into the bots.
~ The surroundings are a lot less stable here- rusty bridges, exposed wires etc. There are less places to hide and the choice is powers here or a slightly safer time back in the first area.
~ Tidus Masumi Sera, Ken Amada, Rich, Essek and Xehanort vanish during day 2.

Day Three
~ Demyx, Elidibus, Freeza, Zelda, Lan Jingyi and Zagraeus vanish during day 3.
~ It becomes more obvious that there doesn't seem to be anyone to rescue here, just the invisible monsters and weird bots.
~ Those that are still searching and investigating will come across the Engine control rooms These however seem to be a set of puzzle rooms, rather than a true engine...
~ OOC note: You can decide whether your character can get through to the engine rooms and how successful they will be. This is a separate thing to the trick or treat.
~ Those that succeed in solving the engine room will find themselves in a large empty hangar bay with no doors for the final night...

A conclusion will go up on the 20th October

For those whose characters were chosen to vanish please go here. If you cannot see the post please make sure you have granted access to voidmissions. If you still cannot see it please speak to a mod. For everyone else~ the post will be made public on the 20th so everyone can see what happened!






Yet nothing is as it seems... )

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