[personal profile] voidtreckermods
”Shortly arriving in World#5562102022. The dressing carriage is open for your convenience.” The announcement might be unexpected so late in the month, but soon enough further information arrives on their SCA’s.

World#5562102022: Home of the famous Winter Faire. Voidtreckers may spend the evening here. Please remember your Snowcoins. Enjoy.

The dressing carriage is open for characters to choose from an array of winter coats, hats, gloves and scarves. There are also ice skates in a variety of sizes and shapes, suitable for all passengers.

THE PLAZA

The Express comes to rest in a station roofed by sheets of ice. Streamers of light run up and along the arches overhead, sending flashes of colour through the structure at intervals. A wooden path leads through stands of sparkling trees to the faire proper.

The faire is a large one, mostly made up of a large market of wooden huts. The market is held outside; while it's dark when they arrive, there are floating lights twinkling in the darkness that illuminate the area. There is snow on the ground and a light flurry in the air, the perfect amount of snow to be atmospheric without anyone being too damp or cold.

There are both ice paths and ordinary wooden paths through the market. In the centre of the market there is a large ferris wheel, where guests can sit in glass bubbles filled with soft cushions and blankets as they view the snowy market from above.

THE ICE RINK

There are two large ice rinks, and ice paths weave through the market, with many of the eateries having 'ice gardens' where skaters can rest and drink before continuing their skating. Wooden railings run through the middle of the ice paths, both to form two one-way lanes, and to give new or wobbly skaters something to hold onto. 

There are benches at the entrance to the large ice rinks for people to change into their ice skates and cubbies for them to store their shoes; the ice paths connect to both rinks. There are also skate aids for those that need them, carved wooden animals to hold onto and push along the ice for balance. An animal that looks like a furred penguin dominates.

THE SLEDDING SLOPE

To the north of the market, there is a snowy field with a hill perfect for sledging, and sleds to borrow for any who want them. 

The whole field is deep with snow, with a well trodden path leading up the hill and sledding tracks leading down. To the side of the slope are snowpeople and snow animals, some better built than others, and plenty of snow to add to this collection.

THE WOODLAND ENCLOSURES

To the south there is a small woodland where a member of staff will allow guests through with warnings to be peaceful and not disturb the creatures. 

The trees are bare of leaves and white with snow, some with frost forming crystal snowflakes on the branches. There are indeed woodland creatures within the woodlands: deer, rabbits, strange white pompom-looking creatures. They are comfortable with people, and won't flee.

THE FERRIS WHEEL

In the centre of the market there is a large ferris wheel allowing guests to sit in glass bubbles filled with soft cushions and blankets as they view the snowy market from above. The ferris wheel moves slowly, allowing plenty of time to take in the view and enjoy the company, the soft seating, or both.

Bubbles can fit up to 6 people, though the attendants will allow groups from single guests up to six. The glass can be made one-way, so that guests cannot be viewed from outside.

THE MARKET

All the activities in the faire are free.  Everything in the market, from a mug of beer to a blown glass ornament costs one snowcoin, the snowflake tokens that passengers received on station day. Each passenger has ten to spend.

FOOD STALLS
The actual market sells drinks: hot chocolate, mulled wine, beer, spiced apple juice and cider amongst some more alien picks like a bright pink concoction that is delicious but very alcoholic; food: sausages, bread, cakes, roasted chestnuts, candied nuts, stroopwafel and a whole collection of unrecognisable but delicious things.

All are available to take out, though many of them also have a bar area where shoppers can sit, drink and people watch.
SHOPPING
The stalls don't sell much that would be considered useful, but are filled with trinkets, decorations, cute hats and other clothing, sweets, glassware, jewellery, toys… and much much more.
After a good few hours in the market, things are beginning to wind down and stalls start to close. The Voidtreckers will receive a message on their SCA telling them it is time to return to the Express. Once all passengers are on board the train will leave the ice-covered station and return back to the Void.
[personal profile] voidtreckermods
The base camp is a mess by the time the fight is over. The heavy rain alone would have been enough, but the battle has churned up the earth itself. The previously peaceful clearing is pockmarked with craters and dark puddles where ash has mixed into rainwater, along with oil and blood that swirl unpleasantly through the shallow pools. The trees are bowed outwards with the force of the powers that waged through the area, trunks shattered and torn, boughs hanging haphazardly or draped with the remnants of tents and equipment.

Perhaps all that can be said is that it gives the Voidtrecker Express a decidedly clear landing spot. The train snakes its way through the jungle, coming to a stop in a familiar, though now lopsided, coil around the clearing, and opening its doors to allow injured to be carried on, or anyone from the train to disembark.

It’s clear that there are indeed people aboard - as the doors hiss open, activity is already visible inside, as well as voices audibly going back and forth over the tinny speakers of the ICP.

Now that the saboteurs are dealt with, the final repairs can be made to the damaged stations and the shields locked into place. By the time they are done, nothing and no one will be able to enter the planet - from space, anyway.

The train will remain in the clearing through the night of Imagination 12 and the morning of Imagination 13, until all the stations are prepared, the pandas returned to their rightful place and everyone has rejoined the train.

By midday of Imagination 13, the train is ready to leave. Everyone gets a message on their SCA to return to the train, if they haven’t already. Once all are onboard the doors shut and the train begins to snake through the jungle.

“Re-entering Voidspace in ten, nine, eight, seven, six, five, four, three, two, one.”

The train rattles and shakes as the greenery around them (and the purple of a few farewell pandas) fade into the colours of the void.
[personal profile] voidtreckermods
It's been a strange few days, between trying to complete all of the tasks needed to stabilise the solar stations and keep the shield going, keep the pandas and armadillos away and fix robots whilst smashing other robots. That's not even counting the strange events that kept happening.

They might have heard the news from those who had found themselves on a small adventure of their own that there were potentially dangerous saboteurs on the planet and indeed once they were aware there were more signs, things moved, pandas far more frightened than they should have been, robots back in areas that had been cleared.

But no sign of the saboteurs themselves as the days go on. Until the evening of the twelfth day of Imagination, the sixth day of the mission.

Everyone's SCA alerts them to an exclamation mark, the Western Control Station, where red and blue had initially went to initialise shields. Clicking on the exclamation mark will show the message. Danger: Control Station unstable. Attempt stabilisation. Situation critical.

A few seconds later there is another exclamation mark, this time on a solar station about an hours walk to the south. A herd of Violet Pandas are loose in Solar station #13, clear the station and minimise damage.

And a few moments after that there is a third exclamation mark, right where they are in the camp. Robot activity approaching. Any red team members who check will see many red rots approaching their camp.

Control Station

For those that decide to tackle this one it is clear the moment they arrive that things are not as they should be. A tree has fallen, or been felled and though it seems the station is designed to withstand falling trees it makes getting into it difficult.

Every alarm is blaring, and indeed when they get inisde their own alarms on their SCA start to flash amber. It's dangerous in here!

Something they will quickly have learned anyways. It looks like someone pressed every button, flicked every switch. Every guage is showing too high, every warning light is flashing.

It's going to take some very quick fixing before this place overloads and explodes. Hopefully their work on the stations in the last few days has taught them enough that with some very quick and diligent work they should get the situation under control.

Solar Station #13

To the south in one of the solar stations a very different situation is unfolding. Those that arrive here will find pandas... everywhere. Somehow they have gotten into the station itself and are busy chewing on wires, exploring machines they really shouldn't be exploring. Some are trying to climb the solar tower and others are just lying on the monitors, seemingly enjoying the lights.

Luckily it seems less damage can be done to the solar stations than a control station, but still, there are alarms and flashing lights and far too many pandas. It will be some work to clear them all out.

Base Camp

It doesn't take long for the robots to arrive. There are a lot, some seem very patched together, as if someone had gone around scavenging parts and remaking them. Some are large terraforming machines, others the smaller security drones. Some are even the automatons that were used for maintenance, yet here they were being put to another purpose.

As they approach the permitted of the camp they stop and six human figures step forward. All are armed with large rifle type weapons and a tall woman speaks in a loud, clear voice.

"You are trespassing on our land. You will leave this place or you will die."

She casually waves the robots forward, they attack.
[personal profile] voidtreckermods
On day nine of the month of Imagination voidtreckers may notice a new symbol on the SCA map. Lime green exclamation marks hover above several sections of Nion’s jungle. Tapping these exclamation marks will bring up additional tasks that need to be undertaken.

These appear at different times over the course of day nine and ten and do not seem to be linked to any specific team, anyone who wishes may follow their SCA to the marker and help solve the problems.

Task 1

Shield integrity is below expected levels in sector R-37. Potential for sabotage. Please investigate at the location indicated.


R-37 is a mile-wide area of jungle with a single solar station. and a cursory investigation will show that station to be the cause of the issue. Sirens wail and indicators flash red, both light and sound spilling out into the surrounding jungle.

The structure doesn’t seem to have taken any physical damage, but something is certainly wrong. The shielding in the air above this sector is flickering on and off, and no attempts to stabilise it work.
It will require a hard reset to fix; the map icon will pinpoint two towers on the corner of the station grounds from which this may be done. It will require a mix of people to physically climb the towers and access the controls whilst others reboot the system from inside the solar station building. The SCA will indicate locations and required interactions.

Task 2

Impacts upon the array have caused seismic activity in sector E-10, blocking a major river. Repair damage to the environment caused by the tremors.


It will be obvious when the Voidtreckers arrive in sector E-10, because the area is completely flooded. Trees are submerged and water is in places deep enough for Voidtreckers to have to swim, though for the most part they will be able to wade through the muddy water to find the source of the problem.

A sizable landslide has completely dammed the river running through E-10 at two points, causing the waters to swell and flood its surroundings. Whilst most of the wildlife is able to swim or climb and is therefore unaffected, one resident of the jungle is faring even better - the large plesiosaur-like reptiles that call the river home can now range much further afield in search of prey.

Voidtreckers should clear the river of debris, whilst avoiding dangers both environmental and reptilian.

Task 3

A violet panda pack has been detected in northern sector B-19, moving rapidly westwards. Given the lack of nearby solar stations, this movement is uncharacteristic. Please investigate.


Once Voidtreckers get into sector B-19 they will find the panda pack stampeding through the jungle. Some may wish to help them out and calm them down, but for those investigating the trail they have made through the undergrowth is clear.

Following backwards they will discover a blackened, smoking area of jungle, raggedly felled trees and a small crater where something has impacted heavily against the earth. The surrounding trees are partially ablaze, though the dampness of the foliage mean that none of the fires have grown large enough that they can’t be put out with concerted effort. A small river runs through B-19, within walking distance of the impact site. 

Task 4

Solar Station 29 in sector Y-5 is taking fire  from unknown assailants. None of its security drones are responding. Defend the station and identify the aggressors.


Their SCA will direct them to the entrance of Station 29. It is under attack by two large terraforming robots, identical to any of those already seen on Nion. There is also a complement of security drones with them, all painted with 29 across their chassis, and all attacking the station.

They are no tougher than any of the other automatons encountered thus far, but their attack is more coordinated compared to the simple self-defense of the stray robots. Even though they are focused on attacking the station, they will turn and fight anyone who tries to stop them.
[personal profile] voidtreckermods
"Good Morning passengers. Today is day seven of the month of Imagination." The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear.

Preperation

They have about an hour to prepare, a little less than usual but perhaps expected, given the urgency of the task.

The cupboards in the dressing room are open to reveal rows of tents, in all four team colours as well as some basic camp cooking equipment. They are in bags that should be easy enough to carry.

"Shortly arriving on System #6416. All passengers get ready to disembark. Next stop world 6416. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one." The train rocks and lurches, bright colours of the void filling the space and then fading as they fly downwards towards a very green landscape.

Arrival and Initial Task

The train lands in a clearing, curving round in an attempt to fit. Once everyone who wishes to disembark has done it flies back into the air, vanishing from sight.

The air is heavy and humid, though it is not currently raining. The clearing is open to the sky and looking up will reveal a worrying sight. The sky is an angry red colour, colours shifting as if the clouds themselves were on fire. It's an unnerving sight.

Their SCA's show three points, one Orange, One purple and one that is half blue and half red. The three control centres. Each are a few hours treck through the jungle and it certainly feels like there is no time to waste.

Those that don't want to treck through the forest can start setting up camp, though the darkening sky might be a little distracting. As time goes on flecks of fire drift down, though they extinguish before hitting the forest floor.

Orange are to travel to the north, Purple to the south and Blue and Red must travel together to the west. Each route takes them through thick and unrelenting jungle. Flying is difficult here unless you can get up past the canopy layer, which means vision of the ground is severely hampered.

The control stations themselves are half buried in vines and require cutting into. If voidtreckers are unlucky they will meet their first security robots here, firing on the intruders. They might even meet their first giant Armadillos, the creatures are curious and may wish to investigate. They are not helpful or constructive to trying to power up the stations and prevent the destruction of the planet.

The control stations are simple enough to operate, but there's quite a lot that needs to be done in way of repairs and clearing. It will take a team effort to get it in working enough order to activate the shield.

The shield itself, when it is activated, is mostly invisible but there is a loud humming sound. The meteor, which has gotten more visible throughout the five hours, hits the shield and splinters, fire enveloping the whole sky. It is visibly terrifying, but no fire falls to earth, no rocks get through, the planet is safe.

Ongoing

Once the planet is safe the voidtreckers deserve a rest. But once the next morning dawns it is time to start with their next tasks, to make sure that this planet stays safe from future threats.

Red

The robots at the control stations are not the only malfunctioning security robots around. They roam the jungle, or are more often stranded in the jungle, powering up only when faced with a new threat.

Some are benign, terraforming machines whose only crime is using up precious power. These need to be dismantled so that power can be saved for the shield system. Others are security robots that will attack the intruders to the planet.

Though the machines are scattered they are often obvious, emitting warning alarms or flashing lights. Their SCA's will show some areas where there are larger clusters but machines can be found anywhere.

Purple

Their SCA's are filled with hundreds of purple dots, each a solar stations that needs cleared and brought back online. It's not the most glamourous job, the stations are deep in the jungle, the treck is difficult and most of the work needed is weed clearing.

But once the weeds have been cut away they will need to patch up the station, doing basic maintenance to get it back online. In some cases wires need to be patched back together but it shouldn't take any great feats of engineering to get the stations up and running.

They may run into some of the security automatons, needing to fight their way into the stations before they can begin the clean up operations.

Orange

Like the red team their SCA will show areas where there are clusters of the small insectoid automatons that need to be rescued and restored. However they can be found anywhere throughout the jungle, they are not too suited for the terrain outside of the stations and so they have gotten tangled in vines. They can be found powered down, stranded and in dire need of maintenance.

Tools and spare parts can be found in many of the solar stations that purple team have been locating. Actually repairing the robots takes some engineering knowledge but once they are restored they will go about their tasks in the stations. They will need help getting to the further flung stations as well as the main control centres.

They are very basic in design and follow pre programmed instructions rather than being able to hear and listen to orders. But once in the correct place they are very effective at their job.

Blue

Once the shield is up there is a faint humming that can be heard throughout the jungle if they listen closely and find it among the sound of rain and insects. But once they hear it, it is obvious where it is louder and more prominent.

Their SCA will pin point some of the larger control boxes but there are truthfully too many to show on a map. Not all of them have attracted Violet Pandas, but many of them have.

They are curious creatures, both of the power boxes and the voidtreckers. They are protective of each other but not so much of territory and therefore it is not difficult to move them on. Keeping them away is another matter, the power humming is interesting and they will unearth wires and chew through them. It doesn't seem to do them much harm, there is clearly safety stops in the system for such eventualities. It does however cut power off to entire solar stations and require a lot of patch work.

Good luck voidtreckers!

tag cloud

Jun. 25th, 2019 05:57 am

World Information

Style Credit